6427677db5abaf460a91cfb58ab4d0dada7b8bac
Eight simulation modules (pollution, soil, water, vegetation, resource depletion, recovery, ecosystem, world effects) form the full ecosystem pipeline. Each module owns typed RegionData and writes summary metrics back to RegionMetrics. Player block-break events are wired through BlockBreakInfo across the platform boundary; the NeoForge adapter translates BreakEvent and routes it to the bootstrap handler which records mining/logging/farming depletion on the affected region. Module state now survives server restarts: FileRegionPersistenceService accepts per-module codecs (via PropertiesPersistenceWriter/Reader) that serialise every RegionData instance alongside the region's core state. Bootstrap registers codecs for all seven data-bearing modules at startup. 395 tests, all passing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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