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0799d4d4c9
Fix atmospheric event fidelity from final audit
master
George
2026-06-11 18:33:40 +01:00
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d7f8e3ea36
Complete phase 10 dimensional extensions
George
2026-06-11 18:31:50 +01:00
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d9158bc8e9
Complete phase 9 ambience polish
George
2026-06-11 18:28:56 +01:00
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48643b6ef6
Complete phase 8 underground systems
George
2026-06-11 18:27:33 +01:00
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eaf5db723b
Complete phase 7 player feedback loops
George
2026-06-11 18:25:39 +01:00
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98f97bfbc4
Complete phase 6 seasonal cycles
George
2026-06-11 18:18:52 +01:00
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2304266544
Complete phase 5 ecology systems
George
2026-06-11 18:17:05 +01:00
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38ee028651
Complete phase 4 hydrology expansion
George
2026-06-11 18:11:42 +01:00
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5331d5b207
Complete phase 3 geological activity
George
2026-06-11 18:08:56 +01:00
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f8995392eb
Complete phase 2 atmospheric events
George
2026-06-11 18:06:17 +01:00
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7802e4b603
Complete phase 1 ocean ecosystem
George
2026-06-11 18:01:13 +01:00
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54a6be91de
Simulate everywhere via ChunkEvent.Load; realistic moon-phase tides; mob currents
George
2026-06-10 18:14:25 +01:00
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fde7264815
Add water physics, river currents, volcanic system with lava & new land
George
2026-06-09 21:23:13 +01:00
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113741abd6
Add seasons, climate events, river erosion, tides, /lw map, trend tracking, desertification permanence, biome init
George
2026-06-09 21:01:03 +01:00
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b68390983c
Add TOML config, region borders, seed dispersal corridors, wind, and ambient sound
George
2026-06-09 20:31:56 +01:00
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72d94b9f28
Slow pollution decay 4x — BASE_DECAY_RATE 0.008 → 0.002
George
2026-06-07 22:42:50 +01:00
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30e680b650
Add VEGETATION_DIES world effect — trees and plants visibly die under bad conditions
George
2026-06-07 22:32:23 +01:00
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725ac6b33f
Add /lw demo degrade/recover for one-command ecosystem transformation demo
George
2026-06-07 22:27:50 +01:00
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1727c3a406
Raise speed cap to 100x and increase base growth/recovery rates
George
2026-06-07 22:22:05 +01:00
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66dc2f336a
Add /lw speed command for real-time simulation acceleration
George
2026-06-07 22:16:26 +01:00
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b17a8990b0
Speed up ecosystem decay and fix succession cap being silently reset
George
2026-06-07 22:07:48 +01:00
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0f2a265c61
Add /lw set debug commands for ecosystem testing
George
2026-06-07 21:50:39 +01:00
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32e413cc9f
Add dynamic region transformation, water runoff physics, and puddle formation
George
2026-06-07 21:41:35 +01:00
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178d50883e
Add global climate layer: carbon cycle, greenhouse warming, /lw climate
George
2026-06-07 21:16:14 +01:00
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c82a2afc4f
Add seasons, player pollution effects, wildfire, fog, water body boost, /lw atmosphere
George
2026-06-07 20:42:41 +01:00
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61abff52dc
Add regional atmosphere: vegetation scrub, ecosystem-driven rain, per-player weather
George
2026-06-07 20:24:04 +01:00
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67a1e07b82
Add /lw hud debug command to toggle region HUD without compass
George
2026-06-07 20:02:38 +01:00
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c9f927b265
Add mob spawning, HUD, agriculture, acid rain, biome caps, directional wind
George
2026-06-07 19:57:09 +01:00
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2350c27374
Vary sapling species by succession stage for realistic forest growth
George
2026-06-07 19:12:25 +01:00
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773fb0223f
Tune ecosystem sensitivity and add simulation richness (Steps 1-6)
George
2026-06-07 18:55:08 +01:00
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577c14b6ea
Lower world effect thresholds to achievable levels; add water pollution to furnaces
George
2026-06-07 17:13:57 +01:00
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dfa84a9347
Wire furnace burning to air pollution input
George
2026-06-07 16:57:11 +01:00
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881f716115
Fix two live simulation bugs: profiler crash + regions never updating
George
2026-06-07 16:42:11 +01:00
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6e6de00f0d
Add debug commands, force-update, and weather feedback loop
George
2026-06-07 16:20:48 +01:00
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4fd9bb97aa
Wire world effect executor — ecosystem simulation now mutates blocks in-game
George
2026-06-07 16:01:57 +01:00
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6427677db5
Add Volume 2 ecosystem modules, event hooks, and module data persistence
George
2026-06-07 15:53:06 +01:00
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ae2a8db3ce
Wire Volume 1 server lifecycle
George
2026-06-07 14:11:10 +01:00
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96747a37db
Add file-backed region persistence
George
2026-06-07 14:08:44 +01:00
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69d60f7c13
Add NeoForge platform adapter
George
2026-06-07 14:06:53 +01:00
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cd5ffea24d
Add Minecraft coordinate boundary mapper
George
2026-06-07 14:04:34 +01:00
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7045df9a21
Add platform adapter contract
George
2026-06-07 14:04:27 +01:00
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482e981c36
Consolidate persistence service contract
George
2026-06-07 14:03:55 +01:00
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4f5a067300
Complete persistence metadata foundation
George
2026-06-07 14:02:50 +01:00
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e23f362b12
Add sustained simulation validation
George
2026-06-07 13:36:54 +01:00
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025487dd40
Add direct event bus contract tests
George
2026-06-07 13:35:16 +01:00
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fbe1ccbbc3
Test and fix scheduler cycle budgets
George
2026-06-07 13:34:35 +01:00
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f1ceb5e019
Lock lifecycle transition matrix
George
2026-06-07 13:33:49 +01:00
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a46a945850
Complete region coordinate boundary coverage
George
2026-06-07 13:33:19 +01:00
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b0815db6c1
Add deterministic test simulation module
George
2026-06-07 13:32:42 +01:00
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0ce71b727a
Harden simulation profile snapshots
George
2026-06-07 13:31:39 +01:00
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2202ff0680
Add simulation profiler
George
2026-06-07 13:01:14 +01:00
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11d8c2db49
Add forced simulation command
George
2026-06-07 12:59:25 +01:00
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0358c2e5bf
Add region info command
George
2026-06-07 12:58:30 +01:00
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44f06c04a5
Register Living World command root
George
2026-06-07 12:57:36 +01:00
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524ccb2e60
Implement region manager
George
2026-06-07 12:56:23 +01:00
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2c52b9b2e7
Implement region query engine
George
2026-06-07 12:55:03 +01:00
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f31e711dbb
Add RegionStorage class with persistence delegation
George
2026-06-07 12:47:21 +01:00
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5bbde601dc
Add PersistenceService interface for region persistence operations
George
2026-06-07 12:42:25 +01:00
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3edc507af2
Fix milestone 11 simulation flow
George
2026-06-07 12:22:59 +01:00
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9f9b85e1f2
Initial commit
George
2026-06-07 12:18:45 +01:00