Commit Graph

  • 0799d4d4c9 Fix atmospheric event fidelity from final audit master George 2026-06-11 18:33:40 +01:00
  • d7f8e3ea36 Complete phase 10 dimensional extensions George 2026-06-11 18:31:50 +01:00
  • d9158bc8e9 Complete phase 9 ambience polish George 2026-06-11 18:28:56 +01:00
  • 48643b6ef6 Complete phase 8 underground systems George 2026-06-11 18:27:33 +01:00
  • eaf5db723b Complete phase 7 player feedback loops George 2026-06-11 18:25:39 +01:00
  • 98f97bfbc4 Complete phase 6 seasonal cycles George 2026-06-11 18:18:52 +01:00
  • 2304266544 Complete phase 5 ecology systems George 2026-06-11 18:17:05 +01:00
  • 38ee028651 Complete phase 4 hydrology expansion George 2026-06-11 18:11:42 +01:00
  • 5331d5b207 Complete phase 3 geological activity George 2026-06-11 18:08:56 +01:00
  • f8995392eb Complete phase 2 atmospheric events George 2026-06-11 18:06:17 +01:00
  • 7802e4b603 Complete phase 1 ocean ecosystem George 2026-06-11 18:01:13 +01:00
  • 54a6be91de Simulate everywhere via ChunkEvent.Load; realistic moon-phase tides; mob currents George 2026-06-10 18:14:25 +01:00
  • fde7264815 Add water physics, river currents, volcanic system with lava & new land George 2026-06-09 21:23:13 +01:00
  • 113741abd6 Add seasons, climate events, river erosion, tides, /lw map, trend tracking, desertification permanence, biome init George 2026-06-09 21:01:03 +01:00
  • b68390983c Add TOML config, region borders, seed dispersal corridors, wind, and ambient sound George 2026-06-09 20:31:56 +01:00
  • 72d94b9f28 Slow pollution decay 4x — BASE_DECAY_RATE 0.008 → 0.002 George 2026-06-07 22:42:50 +01:00
  • 30e680b650 Add VEGETATION_DIES world effect — trees and plants visibly die under bad conditions George 2026-06-07 22:32:23 +01:00
  • 725ac6b33f Add /lw demo degrade/recover for one-command ecosystem transformation demo George 2026-06-07 22:27:50 +01:00
  • 1727c3a406 Raise speed cap to 100x and increase base growth/recovery rates George 2026-06-07 22:22:05 +01:00
  • 66dc2f336a Add /lw speed command for real-time simulation acceleration George 2026-06-07 22:16:26 +01:00
  • b17a8990b0 Speed up ecosystem decay and fix succession cap being silently reset George 2026-06-07 22:07:48 +01:00
  • 0f2a265c61 Add /lw set debug commands for ecosystem testing George 2026-06-07 21:50:39 +01:00
  • 32e413cc9f Add dynamic region transformation, water runoff physics, and puddle formation George 2026-06-07 21:41:35 +01:00
  • 178d50883e Add global climate layer: carbon cycle, greenhouse warming, /lw climate George 2026-06-07 21:16:14 +01:00
  • c82a2afc4f Add seasons, player pollution effects, wildfire, fog, water body boost, /lw atmosphere George 2026-06-07 20:42:41 +01:00
  • 61abff52dc Add regional atmosphere: vegetation scrub, ecosystem-driven rain, per-player weather George 2026-06-07 20:24:04 +01:00
  • 67a1e07b82 Add /lw hud debug command to toggle region HUD without compass George 2026-06-07 20:02:38 +01:00
  • c9f927b265 Add mob spawning, HUD, agriculture, acid rain, biome caps, directional wind George 2026-06-07 19:57:09 +01:00
  • 2350c27374 Vary sapling species by succession stage for realistic forest growth George 2026-06-07 19:12:25 +01:00
  • 773fb0223f Tune ecosystem sensitivity and add simulation richness (Steps 1-6) George 2026-06-07 18:55:08 +01:00
  • 577c14b6ea Lower world effect thresholds to achievable levels; add water pollution to furnaces George 2026-06-07 17:13:57 +01:00
  • dfa84a9347 Wire furnace burning to air pollution input George 2026-06-07 16:57:11 +01:00
  • 881f716115 Fix two live simulation bugs: profiler crash + regions never updating George 2026-06-07 16:42:11 +01:00
  • 6e6de00f0d Add debug commands, force-update, and weather feedback loop George 2026-06-07 16:20:48 +01:00
  • 4fd9bb97aa Wire world effect executor — ecosystem simulation now mutates blocks in-game George 2026-06-07 16:01:57 +01:00
  • 6427677db5 Add Volume 2 ecosystem modules, event hooks, and module data persistence George 2026-06-07 15:53:06 +01:00
  • ae2a8db3ce Wire Volume 1 server lifecycle George 2026-06-07 14:11:10 +01:00
  • 96747a37db Add file-backed region persistence George 2026-06-07 14:08:44 +01:00
  • 69d60f7c13 Add NeoForge platform adapter George 2026-06-07 14:06:53 +01:00
  • cd5ffea24d Add Minecraft coordinate boundary mapper George 2026-06-07 14:04:34 +01:00
  • 7045df9a21 Add platform adapter contract George 2026-06-07 14:04:27 +01:00
  • 482e981c36 Consolidate persistence service contract George 2026-06-07 14:03:55 +01:00
  • 4f5a067300 Complete persistence metadata foundation George 2026-06-07 14:02:50 +01:00
  • e23f362b12 Add sustained simulation validation George 2026-06-07 13:36:54 +01:00
  • 025487dd40 Add direct event bus contract tests George 2026-06-07 13:35:16 +01:00
  • fbe1ccbbc3 Test and fix scheduler cycle budgets George 2026-06-07 13:34:35 +01:00
  • f1ceb5e019 Lock lifecycle transition matrix George 2026-06-07 13:33:49 +01:00
  • a46a945850 Complete region coordinate boundary coverage George 2026-06-07 13:33:19 +01:00
  • b0815db6c1 Add deterministic test simulation module George 2026-06-07 13:32:42 +01:00
  • 0ce71b727a Harden simulation profile snapshots George 2026-06-07 13:31:39 +01:00
  • 2202ff0680 Add simulation profiler George 2026-06-07 13:01:14 +01:00
  • 11d8c2db49 Add forced simulation command George 2026-06-07 12:59:25 +01:00
  • 0358c2e5bf Add region info command George 2026-06-07 12:58:30 +01:00
  • 44f06c04a5 Register Living World command root George 2026-06-07 12:57:36 +01:00
  • 524ccb2e60 Implement region manager George 2026-06-07 12:56:23 +01:00
  • 2c52b9b2e7 Implement region query engine George 2026-06-07 12:55:03 +01:00
  • f31e711dbb Add RegionStorage class with persistence delegation George 2026-06-07 12:47:21 +01:00
  • 5bbde601dc Add PersistenceService interface for region persistence operations George 2026-06-07 12:42:25 +01:00
  • 3edc507af2 Fix milestone 11 simulation flow George 2026-06-07 12:22:59 +01:00
  • 9f9b85e1f2 Initial commit George 2026-06-07 12:18:45 +01:00