Slow pollution decay 4x — BASE_DECAY_RATE 0.008 → 0.002
Air pollution half-life goes from ~48 sim cycles (~2 min at 1x) to ~192 cycles (~8 min). Ground and water pollution persist proportionally longer. Pollution from furnaces, campfires, and acid rain now lingers long enough to meaningfully damage regions rather than clearing in seconds. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -42,7 +42,7 @@ public final class PollutionModule implements SimulationModule {
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public static final String MODULE_ID = "pollution";
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private static final double BASE_DECAY_RATE = 0.008;
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private static final double BASE_DECAY_RATE = 0.002;
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private static final double GROUND_TO_WATER_LEACH = 0.005;
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private static final double WATER_QUALITY_IMPACT = 0.05;
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private static final double CHANGE_THRESHOLD = 0.01;
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